- XBOX 360 CONTROLLER FAR CRY 4 FIX FULL
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XBOX 360 CONTROLLER FAR CRY 4 FIX WINDOWS
Milking the speculation angle for all its worth, the fact that Microsoft is interested in improving the console-FPS experience may relate too much broader plans involving Windows Vista and Xbox Live Anywhere. FPSs are pretty enjoyable on the 360 controller we already have, whereas classic digital-control titles like Street Fighter II Hyper Fighting are seriously harmed. Either way, we're still wondering why analog-accuracy is trumping the mushy D-Pad issue. It's always possible Microsoft is playing with an entirely different approach to analog stick alternatives, of course. That's a serious stumbling block for the PS2, but thanks to Xbox Live, it wouldn't be hard for Microsoft to get patches distributed for already-released FPS titles. The big problem for BodieLobus has been the necessity of in-game mouse support (like Unreal Tournament on the PS2) or patches to get the track-ball to function to operate. The company has been showing the controllers since 2005 (it was the 1st runner up in IGN Gear's E3 2005 Hardware awards, and we played with it again in 2006), yet the design remains a prototype. Once my brain learned not to compensate for an analog stick's acceleration, I attained a level of accuracy I had never experienced without a mouse and keyboard combination." The other interesting point regarding a potential Microsoft-BodieLobus connection is the fact that BodieLobus has been having difficulty getting the design into production and distribution.
XBOX 360 CONTROLLER FAR CRY 4 FIX FULL
Moving the track-ball a little moved the view a little, but at the same speed at which I spun the ball, as opposed to a little movement on an analog stick moving the view at a slower pace than a full push to a corner. Quoted from my E3 report: "The critical difference I discovered between playing a FPS with the BodieLobus Reflex Control and a standard analog stick is the fact that the BodieLobus' track ball directly controls the speed of view movement, as opposed to the variable acceleration applied by an analog stick. As I discussed in the hands-on report, after a period of adjustment, I left fully convinced the BodieLobus offered a new level of precision in console FPS control.
XBOX 360 CONTROLLER FAR CRY 4 FIX FREE
The BodiLobus replaces the right analog stick with a free spinning, optically-tracked track ball. We went hands on with this innovative track-ball controller at E3 this year and were seriously impressed.
Count this as pure speculation of course, but we're far more inclined to think that Microsoft may have got its hands on a BodiLobus Reflex Control prototype. An argument could be made that Microsoft is keen to respond to criticism and wants to make console FPS gaming just as good as on a PC, but that theory doesn't hold much water when there are massively more complaints about the 360 controller's mushy D-Pad than about lack of analog-stick accuracy.
XBOX 360 CONTROLLER FAR CRY 4 FIX SERIES
Why, however, Microsoft feels the need to offer gamers a not-mouse-and-keyboard-but-not-analog-stick alternative, especially after the traditional controller worked well enough to make the Halo series Xbox's killer app, is something of a mystery. Microsoft's insistence that a mouse and keyboard not connect to the 360 is likely more the result of fear such peripherals could blend the 360 into the failed set-top-box / internet-on-TV product form factor rather than concern for a level online playing field. That's the extent of the official news, but there's plenty to analyze and speculate upon. There is, of course, absolutely no word on any proposed release date. The concept is apparently purely hypothetical at this point, and any final product would apparently be released purely as an alternative controller rather than an upgraded "official" pad. Instead, according to Walker, Microsoft is looking into means of refining the right analog stick so as to allow for greater precision.
Walker acknowledged this point but reiterated that Microsoft will not allow in-game mouse and keyboard use on the Xbox 360. The FPS genre was born on the PC, and there's really no arguing that a far more precise degree of control can be had with a mouse and keyboard combination. Walker began to discuss the issue of first-person-shooter control via a console controller. Robert Walker, Microsoft's hardware unit manager, took the stage to discuss Microsoft's holiday peripheral releases, particularly the previously announced Wireless Racing Wheel 360 and the Xbox Live Vision camera. There was, however, plenty of discussion regarding Microsoft's upcoming peripherals for the 360 as well.
The XNA Games Studio Express project grabbed most of the headlines associated with Microsoft's Gamefest developer's conference yesterday.